## [For Hire] Game Developer
I’m a game developer focused on building production-ready game systems that scale in real environments, not just prototypes. I work across Unity, Unreal Engine, GameMaker, and S&box, developing core gameplay systems, multiplayer logic, and backend-driven features that support real-time performance and long-term growth. My technical work includes C#, C++, gameplay architecture, Photon, Mirror, WebSockets, FastAPI, and Node.js integrations, along with performance profiling and optimization for mobile, PC, and WebGL. I focus on building stable, scalable systems that can survive real player load and ongoing development.